Tuesday, March 12, 2013
Chapter 22: Lock And Key (RUSH, 1987)
Time to find that room we saw in the white sphere, which, if these spheres are really palantÃrs, should contain another sphere. Remember what we saw before? Here it is, just in case you didn't memorize it.
This is a small and rather dreary room, which is eerily illuminated by a red glow emanating from a crack in one of the walls. The light appears to focus on a dusty wooden table in the center of the room. On the south side of the room is a massive wooden door, near the top of which, in the center, is a window barred with iron. A formidable bolt lock is set within the door frame. A keyhole covered by a thin metal lid lies within the lock. A rusty iron key is in place within the keyhole.
Where else did we see something like this? That's right, the room off the Torch Room.
Check yourself! You need the rope, lamp, torch, screwdriver, welcome mat and the egg (unless you already gave it to the Thief). Use the inventory command to see what you are carrying and then take accordingly.
Zorkers were not known for multiple locks keyed with one key, which is why we aren't taking the key that opened the grating. Apparently there was a shortage of quality locksmiths that would make trips underground. We’ll need to get the existing key out of the keyhole and into our hands.
>down
Cellar
>east
Troll Room
>north
East-West Passage
>down
Deep Ravine
>west
Rocky Crawl
>east
Dome Room
>tie rope to rail
The rope drops over the side and comes within ten feet of the floor.
>down
Torch Room
>west
Tiny Room
>open lid
The lid is open.
The keyhole is occupied.
Okay, we need to clear whatever is in the keyhole. Before we do that, consider: what is usually in a keyhole? Yes, it could be that, but don't you think it is much more likely to be a key and the door was locked from the other side? Well, what you think isn't important, so we'll go with my idea. Plus, the sphere vision said it would be like that, so there.
>put mat under door
The mat fits easily under the door.
>put screwdriver in keyhole
There is a faint noise from behind the door, and a small cloud of dust arises from beneath it.
Done.
>take mat
As the mat is moved, a rusty iron key falls from it onto the floor.
Taken.
See? Why do you ever doubt me?
>take key
Taken.
Now you need to clear the keyhole of the screwdriver.
>take screwdriver
Taken.
>unlock door with key
The door is now unlocked.
>open door
The door is now open.
Ta da!
>enter
This is a small and rather dreary room, which is eerily illuminated by a red glow emanating from a crack in one of the walls. The light appears to focus on a dusty wooden table in the center of the room. On the south side of the room is a massive wooden door, near the top of which, in the center, is a window barred with iron. A formidable bolt lock is set within the door frame. A keyhole covered by a thin metal lid lies within the lock. The door is open. In the center of the table sits a blue crystal sphere.
>take sphere
Taken.
>gaze into sphere
As you peer into the sphere, a strange vision takes shape of a distant room, which can be clearly described...
This is a small room with rough walls, and a ceiling which slopes steeply from north to south. There is coal dust covering almost everything, and little bits of coal are scattered around the only exit, which is a narrow passage to the north. In one corner of the room is an old coal stove which lights the room with a cherry red glow. There is a very narrow crack on the north wall.
Hmmm...a room with coal dust, bits of coal and a coal stove. Must be near the mine. Let's put our treasure away and then look for it.
>exit
Tiny Room
>east
Torch Room
>down
North-South Crawlway
>east
Troll Room
>north
East-West Passage
>down
Deep Ravine
>west
Rocky Crawl
>east
Dome Room
Again, the rope may be here later but...the Thief is known for picking up and dropping things all over the place.
>untie rope
The rope is now untied.
>take rope
Taken.
>east
Rocky Crawl
>west
Deep Ravine
>south
East-West Passage
>west
Troll Room
>west
Cellar
>up
Living Room
>put treasure in case
>drop all except lamp, rope
>save
Saved.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment