Tuesday, March 12, 2013

Chapter 4: The Maze (Dokken, 1995)

>south

[Maze #1] This is part of a maze of twisty little passages, all alike.

Welcome to the Maze, not to be confused with the Coal Mine Maze, which you will find later, or the Forest Maze, which you already encountered. Follow the directions to the letter to get out. If you get lost, keep trying or restore.

>east

[Maze #2] This is part of a maze of twisty little passages, all alike.

>west

[Maze #4] This is part of a maze of twisty little passages, all alike.

>up

[Maze #5] This is part of a maze of twisty little passages, all alike.

A skeleton, probably the remains of a luckless adventurer, lies here. The deceased adventurer's useless lantern is here. There is a set of skeleton keys here. Beside the skeleton is a rusty knife. An old leather bag, bulging with coins, is here.


Poor guy...bought the farm in the maze. Told you the lantern had a finite life. Don't bother with the burned out lantern, as there are no battery stores in the area. Taking the skeleton will cause a ghost to appear in the room, banishing your treasures to the Land of the Living Dead. The ghost also mutters obscenities at you as it leaves.

The rusty knife is the most intriguing of the items. Remember that the sword can give you advanced warning about imminent danger. If you pick up the rusty knife, your sword will give a single pulse of blinding blue light. That should be enough for you to know the rusty knife is bad news and drop it. However, you may be inexperienced in the ways of the underground world and be foolish enough to keep it. If you used it to attack someone, your mind is submerged by an overmastering will, you turn the knife on yourself and slit your throat with what is clearly a haunted knife. The sword knows, so pay attention. Final answer: leave the skeleton, useless lantern and knife alone.

>take coins, keys

Taken.

>sw

[Maze #6] This is part of a maze of twisty little passages, all alike.

>up

[Maze #7] This is part of a maze of twisty little passages, all alike.

>east

[Maze #11] This is part of a maze of twisty little passages, all alike.

>ne

[Below Grate] This is a small room near the maze. There are twisty passages in the immediate vicinity. Above you is a grating locked with a skull-and-crossbones lock.

Good thing you had the key.

>unlock grate with key

The grating is unlocked.

>open grate

The grating opens to reveal trees above you.

>up

[Clearing] This is a clearing, with a forest surrounding you on the west and south. There is an open grating descending into darkness. There is a pile of leaves on the ground.

We’ve been here before…good thing you moved the leaves or they would have fallen on you as you opened the grate.

>turn off lamp

The lamp is now off.

>sw

Behind House

>west

Kitchen

 
>west

Living Room

>put coins in case

>drop keys, sword

>save

Saved.


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