Tuesday, March 12, 2013

Chapter 2: It Is Pitch Dark (MC Frontalot, 2007)


>up

It is pitch black. You are likely to be eaten by a grue.

Crap. A grue? What the heck is that?

>what is a grue?

The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

Great...something else to be worried about at night. FYI, this is not Zork III and there is no can of Frobozz Magic Grue Repellent. Light is your friend.

>turn on lamp

Told you it would be useful.

[Attic] This is the attic. The only exit is stairs that lead down. A large coil of rope is lying in the corner. On a table is a nasty-looking knife. There is a square brick here which feels like clay.

>take all

>down

Kitchen

>turn off lamp

>west

Living Room

>drop all but lamp

>take egg, sword

We're planning on getting treasures, right? Might as well open the trophy case now and be ready.

>open trophy case

Well, now what? We've been outside (as far as we could go) and inside (all of it that we can see). Hmmm…that we can see…is there anything that might be hiding something in here? How about this large rug we're standing on?

>move rug

With a great effort, the rug is moved to one side of the room. With the rug moved, the dusty cover of a closed trap door appears.

Nice…you're getting the hang of it.

>open trap door

The door reluctantly opens to reveal a rickety staircase descending into darkness.

>save

Saved. 

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